Darkest Hour 1.03 RC2 EXE changes Fixed broken auto deploy of naval brigades for the player and AI. Added current Trickle back modifier to Tech Overview page. Fixed invalid equipment tooltips (1/100 of the real number) in production panel when STR cap is used for the unit type. Added new (optional) section to INC files: ai_settings. Any AI preferences can be defined inside it (same format as in AI files). Added floatplane equipment type. Fixed a bug with max amphibious size parameter not saved when equal to 3 and reset to 1 upon reload. Fixed a bug with “Force puppets to join their master's alliance...” misc.txt setting with puppets joining the alliance, but not joining any ongoing wars. Fixed broken “Force puppets to join their master's alliance if AI Neutrality is...” misc.txt setting. Checked daily, puppets will join master’s alliance and any ongoing wars now. Fixed a bug in merge wars logic resulting in members of the same alliance in separate wars against a common enemy. Fixed alliance merging so all members of the old alliance to join the new one. All wars of both alliances will be merged too if possible. Changed “alliance” event command effects to match AI and player initiated alliances. On join of an empty major alliance all old alliance members will follow. Fixed missing equipment data (properly set at midnight) for units created by event commands. Instant re-initialization of modifiers of permanently given to another country units (reinitialized at midnight before). Removed redundant country entry in save game for divisions left after strategic redeployment. Improved built-in DB checker: - Check and report if percentages of units in military production AI are not equal to 100. - Check and report if a flag is present more then once in flags = { } list. - Check and report for missing or out of range TT skill in tech team files. - Check and report inconsistencies in leader rank years. - Error on usage of “bomber” clause in AI files (air_marshal should be used). - Error on 0 or negative province priorities in target AI. - Error on invalid construction setting for buildings [valid are: yes, no, at_war, not_at_war]. - Report and set to 0 invalid style setting for events [valid are: 0, 1, 2]. - Report invalid values for policy sliders. - Report for invalid (non-land) provinces in secedeprovince, secedearea and secederegion commands - Report for invalid cost set for items in the production. Required because items with 0 or negative cost are never completed Clear old brigade and unit build preferences for AI when new are loaded for an AI file. Fixed CTD on division selection when it is already at the latest model. (1.03 RC1 bug) Fixed CTD on some Tutorial chapters in debug level 2. Fixed an issue with military controlled by player land units disengaging from combats on their own. Fixed a random issue with units not taking control of a province when entering it, usually if attacked immediately. Tweaked transport AI to not use enemy provinces as staging when there are friendly provinces in the area. Fixes weird AI behavior like start/cancel hopeless attacks. Fixed CTD on game save in MP games if another player issued “Remove all countries” from intelligence targets list. Fixed a bug with incorrect spy settings sent to host for a new country added to intelligence targets list in MP games. Fixed issues with naval units transferred to alliance leader on annexation (leader was transferred too and ships kept old owner, country bonuses etc.) Fixed switch_allegiance command to transfer units properly (applying all receiving country properties) and to not transfer leaders. Fixed issue with stats of rebel units switching side to a revolting country no using proper new country unit stats. Fixed issues with units in captured ports: - Always delete empty fleets - Captured ships will be properly transferred to the new country and updated to its stats - Always capture enemy ships in civil wars if no retreat possible - Friendly fleets will be left in the port - Neutral fleets will be expelled from the port - Enemy fleets (not sunk or captured) will be expelled from the port if possible - Loaded transports cannot be captured anymore - Delete enemy fleets if no retreat is possible Fixed issues with leader assignment UI - lag and leaders availability, when leaders from another country are in the list. Enabled leader change for foreign expeditionary forces for players. Enabled leader change for foreign expeditionary forces for AI countries. Fixed "Load new AI settings on AI file switching to all clients in MP games.” misc.txt setting not working properly. Fixed bug with dissent and belligerence hits and cost from DoW not recorded on clients if the DoWed country joins a major alliance. Fixed multiple dissent and belligerence hits and cost from DoW if the DoWed country had allies and all join a major alliance. Removed dissent and belligerence hits and cost from DoW by event commands. Fixed attrition losses value on tool-tip (was shown 10 times higher then the real). Improved province tooltip on “Economy” map mode to include max produced resources of any kind (only current and base values shown before). Fixed issues with convoy transport/escorts under production tool-tip on top of the new convoy creation panel (random invalid values, not accounting for already built in serial builds, not accounting for amount of convoys/escorts added to the pool). DB changes Fixed crash on scenario start in Spanish (switched event desc and text) Removed research_mod setting from all scenarios. Increased research_mod bonus from techs Fixed a bug with Italy AI never finishing 3 CLs on top of its build queue in 1936 scenario (missing cost line; set cost to 0.1 for each) Fixed unused tech component for Escuela Militar tech team (ARG, core/Light): mountain_training -> training Added missing Mass Charge doctrine (6610) in 1945.12 scenario to GER, BUL and HUN Increased HQ default ORG from 5 to 10 to resolve some combat issues (HQ's retreating and rejoining combat loops) Added missing core (1384) to CHC in all scenarios Fixed invalid offensive vulnerability (+5 instead of -2) for 2 light_armor_brigade models. Removed pointless tech/trade embargoes from AI files Fix of 2153: Abidcation of Edward VIII doesn't fire Changed the French 2 L-Arm divisions in Narvik (1940 scenario) to MTN Added 1918-1930 MTN and 1935 MOT techs to USSR in 1933 scenario to match starting OOB Fixed leaders and ministers in scenarios Reduced difficulty value of WW1 Land Doctrines to speed up research. Added 5% move speed bonus to MAR on plain terrain to match the bonus INF, MTN and PARA got. Fixed starting techs to some countries/scenarios Revised OOBs of U08 and U09, OTT, RUS in 1914 scenario Fixed errors in tutorials Improved AIs for ITA and OTT, RUS in 1914 scenarios Increased STR-3 cost to be in-line with other models Fixed errors in many AI files (mostly incorrect build preferences) Tweaked some Generic Decisions effects 1933 US decision to release Philippines as puppet not working correctly -added make_puppet command to the Decision which will turn PHI into a puppet of USA on independence Removed supply cost from all mob. events for the AI Moved local flags from all AI files to country (INC) files Corrected problems with Polish OOBs, generals and model names Increased distance between Kola and Murmansk province for more realistic game-play[/CODE]